Parlour is being built against a rule, not a spec
From Parlour
A suite of quiet card and tile games for people the casual-games market treats badly. The constraint that shapes every decision is that large is the DEFAULT, not a setting: the trap is adding a large-text option and then designing the default for yourself. So body text starts at 20px, touch targets are 64px rather than the 44px mobile guidance calls a minimum — that guidance assumes steady hands — and the size setting only scales up.