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NODE_02 Live LIVE PRODUCTION

Stellar Drift

Browser game

An idle space game you can play right here in the browser — and on Android — that keeps earning while you are away.

at stellardrift.app
Live
build steps
0
one codebase
Web + Android
Stellar Drift in its dark theme at Epoch 4, Heavy Elements: the dust count, the gather core, and photographed nodes joined by dotted lines over the Carina Nebula.

// Play it here

The whole game, running on this page. No download, no account — progress saves to your own browser.

Prefer a tab of its own? Open the game full size ↗

// The problem

Idle games are usually built on heavy engines, stuffed with adverts and dependent on a server. This one had to load like a web page, work with the network off, and sell nothing but an optional season pass.

// What was built

  • The whole game in the browser: offline earnings, prestige, and a solar-system map scaled by real distance.
  • An optional Laravel API for accounts, cloud saves and a one-time season pass.
  • A Capacitor shell that ships the same files to Android, with Google Play billing.

// Engineering

  • Zero-build vanilla JavaScript: no bundler, no framework, no install step; the game never waits on the API.
  • Invariant-checking tools guard the rules a single global scope cannot enforce by itself.
  • Payments by Paddle on the web and Google Play on Android; the purchase is resolved from the price, never from the browser.

Built with

JavaScript HTML CSS Game Design Laravel Capacitor Android
Status
LIVE PRODUCTION
What it is
Browser game
Public address
stellardrift.app

// Open for work

Want something like this, built to your own brief?

Fast, accessible, and built to last — no page builders, no template you'll outgrow in a year. Tell me what you need and the contact form goes straight to my inbox.