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NODE_06 Active IN DEVELOPMENT

Terra Secunda

3D reconstruction game

A 3D survival and rebuilding game: ten people leave a sealed bunker and start again on an empty world, with no bosses to fight.

lines of GDScript
~39,500
headless checks
2,800+
bosses to fight
0
The ten in the Terra Secunda bunker before they go up: young men and women in olive coveralls standing in a concrete room under fluorescent tubes, one in profile close to the camera, a table and folding chairs behind them and wooden shelving along the far wall.

// The problem

Survival games mostly gate progress behind fights. This one asks what rebuilding would really take: every obstacle is an engineering problem — cold, water, bad air — and a player who never fires a weapon can still reach everything.

// What was built

  • Smooth voxel terrain that can be dug and built on anywhere.
  • Building from real parts: sills, joists and boards cut to size, carried and fixed in place.
  • Fire and heat, tools, and power and water networks.
  • The opening: waking in the sealed bunker, the register of the ten, and the hatch.
  • A bunker and ten people made to look like a film rather than a game.

// Engineering

  • Godot 4 and GDScript, about 39,500 lines.
  • The game is a client of its own local server, so playing alone and playing online run the same code.
  • Terrain meshed on worker threads, four times faster than on one.
  • 2,858 headless checks in 42 suites, and scripted playtests that play the game through its real input.

Built with

Godot GDScript 3D Game Design
Status
IN DEVELOPMENT
What it is
3D reconstruction game
Public address
None yet — not launched

// How it got here

  1. Sep 2026

    Designed on paper first: the premise, the loop, building, people, the economy and survival.

  2. Sep 2026

    Feet on the ground: smooth terrain, meshed on worker threads.

  3. Sep 2026

    Items and carrying, work and skills, fire, and building by hand.

  4. Sep 2026

    The opening: waking, the register and the hatch.

  5. Oct 2026

    A real bunker, real land and a film grade; the people rebuilt as MetaHumans.

// What comes next

  • The first ten: the nine companions, hunting and fishing, and studying scrap.
  • Then online: persistent servers that run for years, a world that grows by update, and people who age and hand on to heirs.

// Open for work

Want something like this, built to your own brief?

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