Velocia
Motorsport management game
A motorsport management game for phones and PC: run a Grand Prix team from the pit wall, with more ways to play arriving in updates.
- circuits in the first release
- 8
- career, done properly first
- 1
- headless checks
- 3,500+
// What it does
A race you can read
Every overtake says why it happened: pace, tyres, the tow, the corner, and the two drivers involved.
Run it from the pit wall
Call each car's pace, plan the stops and react to the race, against rival strategists who weigh the same choices.
Tyres that behave
Grip falls away near the end of a stint, tyres grain in the cold and run hotter on a hot track, each circuit to its own real races.
Weather and safety cars
Rain arrives mid-race, and a crash can bring out the safety car or a red flag.
Build the car
Design it and build it part by part between races, and decide what the factory works on next.
People, not numbers
A driver market with scouting and contracts, staff to hire, and a face for everyone that ages across a career.
Real tracks, invented names
Circuits traced from real layouts, permanent tracks and street circuits between walls.
Measured against real racing
Lap times, tyre wear, fuel and pit-stop losses fitted to real races, and checked again after every change to the model.
// Screens
Captured from the running game, not mocked up. Select one to see it full size.
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The pit wall on lap 3 of a career race, and the feed saying why an overtake happened: softer tyres, Overtake Mode, the better racer. -
Under the safety car on lap 9: eight cars take the cheap stop, both of the player’s cars among them. -
Headquarters at the start of a career: the budget, what the board wants, the car part by part, the two drivers and the next race. -
The Car page: every part’s performance, reliability and wear on each car, and a new part designed somewhere between safe and aggressive. -
The driver market: an unscouted junior’s skills show as a range, which scouting narrows to the truth. -
The standings after the first round, drivers and constructors side by side.
// The problem
Mobile racing-management games are easy to pick up but shallow: races feel scripted and everyone in the paddock looks the same. Players have asked for years for depth that still starts simply.
// What was built
- A race simulated on a fixed tick and drawn in 3D, where every overtake says why it happened, with weather, safety cars and rival strategists.
- 21 circuits from real layouts, under invented names: permanent tracks, and street circuits between walls with a city behind them, some raced at night.
- Six series with their own cars, grids and money, and four careers into the same paddock.
- Headquarters, a driver market with scouting and contracts, staff, standings and seasons.
- Faces for every person: photographs of people who do not exist, each at four ages.
- Cars, liveries and buildings made in-house from free assets: six livery designs, and sponsors and tyre markings printed by the game’s own shaders.
// Engineering
- Godot 4 and GDScript for phones and PC from one project.
- Plain-data simulation that runs headless: deterministic races, the same code for a future league server.
- Race statistics checked against real circuits before and after every change to the model.
- Motion measured, not eyeballed: a playtest records how far each car and camera strays from a smooth path every frame.
- Built to run on a mid-range phone: measured on one, frame by frame.
Built with
- Status
- IN DEVELOPMENT
- What it is
- Motorsport management game
- Public address
- None yet — not launched
- Links
- Privacy policy Support
// How it got here
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Sep 2026
Designed and started: a spike of the race, then the 3D view and the career within days.
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Oct 2026
Real car models and circuit layouts traced from real tracks.
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Oct 2026
Cars that can touch: collisions, spins and slides.
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Oct 2026
Rival strategists with their own character, and the race fitted to real lap and tyre data.
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Oct 2026
A unique face for every one of the hundred people in the paddock.
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Nov 2026
The first release cut down to one thing, to get it right.
// What comes next
- The first release: a team principal's career in the top series, over a season of eight circuits, raced from the pit wall over a live map of the track.
- A full season played through on a phone before it ships.
- Google Play and the App Store first, then Steam and the Epic Games Store.
- The 3D race, the other careers and the other series come back as updates.