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NODE_10 Active IN DEVELOPMENT

Velocia

Motorsport management game

A motorsport management game for phones and PC: run a racing team, own one, engineer a car, or be the driver — from karting up.

series
6
careers
4
headless checks
1,600+
A Velocia endurance race in 3D: prototypes in team liveries through a corner at Brianza, the timing tower down the left, an event feed saying why each pass happened, and the player's car with its Save, Normal and Push calls.

// The problem

Mobile racing-management games are easy to pick up but shallow: races feel scripted and everyone in the paddock looks the same. Players have asked for years for depth that still starts simply.

// What was built

  • A race simulated on a fixed tick and drawn in 3D, where every overtake says why it happened.
  • Six series with their own cars, grids and money, and four careers into the same paddock.
  • Headquarters, a driver market with scouting and contracts, staff, standings and seasons.
  • Faces for every person: photographs of people who do not exist, each at four ages.

// Engineering

  • Godot 4 and GDScript for phones and PC from one project.
  • Plain-data simulation that runs headless: deterministic races, the same code for a future league server.
  • Race statistics checked against real circuits before and after every change to the model.

Built with

Godot GDScript 3D Game Design Simulation
Status
IN DEVELOPMENT
What it is
Motorsport management game
Public address
None yet — not launched

// Open for work

Want something like this, built to your own brief?

Fast, accessible, and built to last — no page builders, no template you'll outgrow in a year. Tell me what you need and the contact form goes straight to my inbox.